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721. OK, it's official...I HATE the new warp graphic. - in EVE General Discussion [original thread]
Originally by: Armoured C Originally by: Neo Omni Originally by: Armoured C and we as the rest of the greater forum community care about your opinions why ? oooh that right WE DONT , move along pubbie alt TROLL and...
- by Neo Omni - at 2009.03.13 17:12:00
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722. OK, it's official...I HATE the new warp graphic. - in EVE General Discussion [original thread]
Originally by: Bethulsunamen No sense of speed??? There's way way more sense of speed than the old effect, with all the distortion flashing by. I was playing the classic client prior to this upgrade, so I dont know if there is a differ...
- by Neo Omni - at 2009.03.13 17:11:00
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723. OK, it's official...I HATE the new warp graphic. - in EVE General Discussion [original thread]
Originally by: Armoured C and we as the rest of the greater forum community care about your opinions why ? oooh that right WE DONT , move along pubbie alt TROLL
- by Neo Omni - at 2009.03.13 17:08:00
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724. OK, it's official...I HATE the new warp graphic. - in EVE General Discussion [original thread]
I tried to get used to it, but I hate it. There is no sense of speed. It feels rather like Im moving in slow motion through fluid. It feels more like a deep sea sub game than a space game. And what's up with that funky warp bubble effect just befo...
- by Neo Omni - at 2009.03.13 17:05:00
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725. Applying real world physics to EVE. (CCP, hire an astrophysicist) - in EVE General Discussion [original thread]
I agree that there is a limit as to how realistic the EVe universe can become before it becomes unplayable. Still, I do think that there should be real world objects in the eve universe. Comet mining anyone? And yes, flying through planets and ...
- by Neo Omni - at 2009.03.12 05:24:00
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726. Applying real world physics to EVE. (CCP, hire an astrophysicist) - in EVE General Discussion [original thread]
Edited by: Neo Omni on 12/03/2009 01:21:41 Originally by: Crumplecorn Originally by: Neo Omni When in motion, say using afterburners...you do not slow down after turning the AB off. An object in motion remains in motion unless ...
- by Neo Omni - at 2009.03.12 01:20:00
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727. Good Lord, the New Warping Graphic Is Awful - in EVE General Discussion [original thread]
Originally by: Frug Originally by: Neo Omni Edited by: Neo Omni on 12/03/2009 00:47:32 The red and blue shift was actually (in the world of physics) correct. As one approaches the speed of light, everything before you will appe...
- by Neo Omni - at 2009.03.12 01:13:00
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728. Applying real world physics to EVE. (CCP, hire an astrophysicist) - in EVE General Discussion [original thread]
I got this idea after reading/posting in this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1020232&page=1 There are many real world physics aberrations involved in high speed space travel. They involve optics, time, mass ...
- by Neo Omni - at 2009.03.12 01:08:00
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729. Good Lord, the New Warping Graphic Is Awful - in EVE General Discussion [original thread]
Edited by: Neo Omni on 12/03/2009 00:47:32 The red and blue shift was actually (in the world of physics) correct. As one approaches the speed of light, everything before you will appear blue while everything behind you will appear red. The fas...
- by Neo Omni - at 2009.03.12 00:45:00
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730. Balancing the Skill Queue with Utility - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Edited by: Valandril on 11/03/2009 21:51:46 It is not supposed to be "vacation module" but simple nice way to train all those damned lvl1 rank1 skills. What you can do is makepart of that 25h skill to get it be...
- by Neo Omni - at 2009.03.11 22:14:00
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731. Anti-aliasing - in Issues, Workarounds & Localization [original thread]
Originally by: Grez I supplied a bug report during SiSi testing. This was my reply: Asteroids (and some other models) have white pixels over their models where edges intersect. // Thank you for your bug report. Please keep in mind, that...
- by Neo Omni - at 2009.03.11 13:01:00
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732. Anti-aliasing - in Issues, Workarounds & Localization [original thread]
Originally by: PriorGabriel Hmmmmm.....may have been a bit hasty with that wootings!! still a vast improvement from before but still not quite right.....will try the omega drivers too....fingers crossed! yeah, I know...sorry. Giving ...
- by Neo Omni - at 2009.03.11 02:49:00
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733. Anti-aliasing - in Issues, Workarounds & Localization [original thread]
Have you all tried setting shader quality to low. It got rid of the flicker for me.
- by Neo Omni - at 2009.03.11 02:19:00
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734. Graphical texture problem (constant flickering) - in Issues, Workarounds & Localization [original thread]
see: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018744&page=1
- by Neo Omni - at 2009.03.11 02:17:00
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735. Anti-aliasing - in Issues, Workarounds & Localization [original thread]
Edited by: Neo Omni on 11/03/2009 01:00:48 Edited by: Neo Omni on 11/03/2009 00:57:37 Edited by: Neo Omni on 11/03/2009 00:55:23 Ah..it's not just me then... see pics at: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1019...
- by Neo Omni - at 2009.03.11 00:55:00
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736. People stop whining.... - in Issues, Workarounds & Localization [original thread]
Bugs are to be expected...just relax, things will get fixed in due time.
- by Neo Omni - at 2009.03.11 00:53:00
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737. Graphics artifacts around asteroids - in Issues, Workarounds & Localization [original thread]
Edited by: Neo Omni on 11/03/2009 00:56:16 Originally by: Stalina Do you have latest ATI drivers ? Yes, it seems to be related somehow to the anti-aliasing setting on my card. When I turn it off, the spots disappear. Still trouble...
- by Neo Omni - at 2009.03.11 00:48:00
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738. Graphics artifacts around asteroids - in Issues, Workarounds & Localization [original thread]
My video card: ATI Radeon HD 4650 OK, these are screen shots of strange spots I get, especially around asteroids: 1: with graphics set to max (flickering whit spots around asteroids): 2. with graphics set to max and bloom off (white spots are ...
- by Neo Omni - at 2009.03.11 00:31:00
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